RAIDER3D CAPTURE EDITION (Unix version) (c) OKYZ 2003

I How to send a 3D object simply and quickly!

 1) Start the r3dview program.
 2) Start an OpenGL application in the Raider3D wrapper ("r3dwrap appname"),and open the 3D object you wish to send
 3) Click the capture button at the left of the r3dview button bar (butterfly net). A small satellite will appear. Click on 'Capture'. The cursor will change to a small cross. Click the OpenGL window that you  wish to capture.
 4) After a small wait, you should see the 3D object in the r3dview display window. You can display it from every angle by clicking on the 3 buttons of your mouse and by moving the mouse while holding down one of the 3 buttons (press the ' o' key letter on your keyboard if you wish to return to your original point of view).
 5) Click on "send to" from the File Menu in Raider3D, and your Email application will open automatically with the 3D object attached to a new email message. The file attached will be in Raider3D native file format. 
 6) Enter the name of the recipients, add your comments in the body of the email and send your email. 
 7) To view the 3D object received, the recipients will only need to download Raider3D Free Viewer, by clicking on the link included in the signature portion of the email,  (Next time your recipients receive a Raider3D object as an attachment, they will just need to double click on the attachment to visualize it.). 
 8) Choose the "Quit" option from the File Menu to close the Raider3D application. 


II How to clean, annotate, show plan cuts and create various views or a short animation and to ensure the confidentiality of your capture 

 1-5) Capture the object as above.
 6) if you wish to clean your capture (to remove certain elements): Click on the button "selection tool" (the first from the left, representing an arrow with a dotted rectangle). Select the object you wish to remove by clicking the left button of your mouse and dragging it, drawing a white rectangle - you must frame the objects you wish to remove in this white rectangle - tab the "Suppr" key to remove your selection - you can center the remaining elements by pressing the 'a' key - press on the escape key to quit the selection mode of selection and return to the navigation mode. If you wish to annotate your capture, click on the "annotations" option from the "docking view" menu and enter a comment. 
 8) if you wish to propose and/or annotate some parts of your object - select part of your object with the tool "selection tool" describes in chapter 3.4 then press on the key ' a' to centre your sight on this precise part - while clicking on the 3 buttons of your mouse and by moving it by maintaining one of the 3 inserted buttons choose your best angle of sight then memorize this point of view with the function "new camera" of the menu "view" - you can put a new annotation for each sight. You can also see a film which course your various points of view while clicking on the function "Play animation" of small "the View" (press on the key "Esc" to stop animation in loop). 
 9) If you wish to show a plan cut of the part, press the 'Plan Cut' button in the tool bar or via the "Cut Plan" item into the "Layers" menu. Use the interface to move and change the cut plan. Files which are saved with a plan cut are automatically loaded with the activated plan cut. ) if you wish to ensure the confidentiality of your capture click on the  "password" option from the File  menu. you'll be prompted to enter a  password for reading and/or editing the Raider3D file which you will  send. See chapter 3.1 for more details. 
 11) Click on "save" from the File menu to save the changes made on the capture. The new 3D object will be saved with the Raider3D format (or  on "send to" as described in the previous scenario). 
 12) Choose the "Quit" option from the File Menu to close the Raider3D application 

III Troubleshooting

 a) Nothing occurs
   1) As a reminder, you must have the OpenGL window active when performing the capture. A common mistake consists in clicking on the Raider3D window before hitting the "print screen" key : when a capture occurs successfully you must hear the sound of 2 beeps after hitting the "print screen" key. 
   2) Open the "Docking view" menu and choose the "Capture Settings" option to see your the different capture modes and options. 
   3) If the "Continuous Capture" option is not selected, then you need to display or refresh the image you want to capture twice before hitting the "print screen" key to perform the capture successfully. 
   4) If not select the option "toggle on clear" click on apply then try  again to capture the image as described above. 
   5) If this still doesn't work, try the same procedure again without selecting the "toggle on clear" option but selecting instead the "toggle on flush" option. 

 b) Objects do not have the same form as the image displayed on the screen
   1) Open the "Docking view" menu and choose the "Capture Settings" item.
   2) Uncheck the options labeled "matrix2" and "matrix1".
   3) Try again to capture the image as described above.

 c) My OpenGL application is slowed down significantly by the process of capture It is often the case when for example you capture 3D objets with textures. 
   1) Open the "Docking view" menu and choose the "Capture Settings" option.
   2) Uncheck the "continuous captures" option -> Your OpenGL application must find its normal swiftness instantaneously !
      caution: you need to display or refresh the image you want to capture twice before hitting the "print screen" key to perform the capture successfully.
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