This is a quick-n-dirty port to Mac OS X Server. I have modified the 0.80 Rhapsody DR2 version's code base to use NSSound instead of the SoundKit. Expect to see future versions that are more refined and easier to install. This is a beta version, if even that. Perhaps more of an alpha. The game play should be very stable, though, so that's why I am making it available. Here's some of the key features: Much faster than other MineSweeper clones for NEXTSTEP. Compiled fat. Converted to OPENSTEP. Source code is (well, will be) available. (When the game is finished I will release the source as a GameKit example, like PacMan is already.) Extra features such as hints and multi-clicks. Nicer graphics. Better sound handling. Everything works like the old Hunter game that's been out there for ages. (Enable and use the right mouse button for flagging where the mines are or use an option-click [alt-click], use a command-click to expose neighboring free spots.) The new features work like this: Hints--you get two hints per game, but for every 150 safe squares you uncover you get another hint added. To use a hint, control- click on a square. The nearest mine will be highlighted with a flag for you. This allows you to avoid those situations where there are two places a bomb could be--and either one would work... But use these sparingly or you'll run out! Multi-clicks. When you command click on an uncovered square, it exposes the squares around it, like in the original NEXTSTEP Hunter. But in this version, if you double click, it is like clicking on every exposed square. Thus, you can lay flags (alt- click or right mouse button click) everywhere you know there's a bomb, double click, and pow a whole bunch of squares will all uncover at once. Those are the main things to note. As of yet there are two important features not yet implemented: (1) High Scores. This will come pretty soon...waiting on the new GameKit... (2) Other sizes of playing fields. Right now you're stuck with the size you get at launch, but in the future it will be configurable including the standard beginner, intermediate, and expert sizes the other sizes games support. (3) New sounds. I'm not 100% sure what I'll use yet, but they will be good. After all, I need to use my Digital Ears for something, right? :-) (4) I need to create online help pages and a Preferences panel. The Controls panel is a temporary hack so you can adjust the game engine's parameters. Any comments and suggestions about the game are welcome. This game is freeware. Of course, that also means you get no support. If you don't like it, don't play it. If you do like it and want to send me money to show your appreciation, that is certainly welcome but by no means required. Any money that is sent on behalf of MineHunter will be used to support further development of the game. I'll keep tweaking it anyway, but if people like it enough to support the development, the tweaks will happen sooner than later. I'm using this policy with other games I'll be releasing in the future to determine which are the most popular--and use that to prioritize the order in which they get time slices from me. So if you really, really like a particular game, let me know! :-) This game is Copyright (c) 1994-1999 Don Yacktman. See if you can beat my best time of 112 seconds! Good luck! --- Later, -Don Yacktman 4279 N. Ivy Lane Provo, UT, 84604 (801)221-0344 don@misckit.com don@iserver.com My home page