Definition are not the Primary Issue [Documents/02.3-NoDefinitions.txt] Dustin L. Laurence, 28 Sep 93 Hmm, I find myself in my usual role of skeptic. :) I don't think that wargames are likely to be zero-sum in a meaningful sense, though the matter depends to a rather large degree on how you score the game. However, I submit that war itself is never zero-sum, and therefore to the extent that a wargame is zero-sum it fails to model that aspect of war. I think that the intent of the zero-sum idea could be contained in some phrase like "wargames are games in which the player's have opposing objectives." In other words, if I tend to gain some of my objectives then my opponent tends to be denied some of his, though the amount he loses may not be the same as the amount I gain. However, I think that this is really an overly-formal way to say that wargames involve conflict, which as Ernie mentioned is part of the definition in SJG's little book on wargame design. Finally, the skeptic in me asks why we need to define what a wargame is in the first place? Will it really make the kit a better one, or will it tend to make us force all wargames into whatever tidy pigeonhole we decide on? I submit that a wargame is the type of game that AH, SPI, GDW, GMT, 3W, Clash of Arms, The Gamers, Victory, and host of other tiny companies publish. If the package allows their games to be implemented in a fairly natural fashion, then it is a success no matter how crude our definition is (and will almost certainly be general enough to handle most other games as well). If not, it is a failure no matter how elegant be our pigeonhole. Dustin