Public Domain Licensing Sun, 14 Nov 1993; "Ernest N. Prabhakar" One idea I did want to bounce off of you all was to make the WarKit public domain. In observing all the hassles Don had to go through with the MiscKit (BTW, good work, Don!) I decided it wasn't worth the effort. The main reason for licensing rather than releasing the work, I seem to recall, was that some companies didn't trust Public Domain software. Similarly, keeping it licensed provided version control and synchronization. Which is import for 'foundation' classes. However, we're much more toward the 'end-user' stuff. Any company willing to write wargames could care less whether we're public domain. And I don't think our user base is large enough that drift will hurt more than it helps us. We (the authors, whomever that turns out to be) are always allowed to keep a private copy to license later, so if someday there is an advantage in doing licensing we can. For the time being, though, I would recommend we just plan on releasing everything to the public domain whenever (ifever:) we have something usable. The only complication with this is whether we want to be dependant on non-public domain classes (Don's MiscKit and GameKit, GNU's libcoll, etc.). I don't think it is a problem, since a) the licensing terms for both are extremely generous, not to mention free, and b) we want to leverage as much stuff off of other people as possible. I don't think any of this issues are a big deal, or for that matter difficult to reverse. I just wanted to toss it out there for people to consider, and to let you know I was still around. Hope to have more for you later, -- Ernie P. P.S. Is anybody here working with the MUD people on their project? I'd love to pool resources, but they seem rather more serious and focused than we, if less theoretical.