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Demo 4 -- Growing Control Logic with ActiveDeveloper
Activating -- the BreakApp MacOSX Game Example --
The purpose of this Example has been to set a Stage for you to get - InterACTIVE.
Just like Ali Ozer developed the Break App Game once as a Fun context for you to excercise
YellowBox development - We've done the groundwork in Activating the BreakApp Game Project.
Now, you can Excercise with it in an InterACTIVE way ...
(This works best after you have an ActiveDeveloper License)
The Activation of BreakApp is "Partial", cause the SoundEffect Class has been left untouched.
In these QuickTime days it doesn't seem worth while exploring the non-portable SoundKit.
To get InterACTIVE with the BreakApp Example, ALL you have to do is:
- Build the Example with ProjectBuilder
- Launch the ActiveDeveloper.app
- Open the Demo's AD.projectimage (by Cmd-o or double-click)
and Launch the BreakApp using Start
- Start coding away ... with ActiveDeveloper.
We have splitup the all encompassing BreakView into three Categories - Overridden, Engine and DrawingSound - to make the Example more Accessable. Take a look at them and open up the Workspace.wsp - (This Example isn't precooked - now it's your turn).
For more Explanation on Activation, Class Creation and Coding,
check the FAQ contained with the Download
This time it's not only Informative, you can also have Fun Growing Code ...
We haven't Reworked the Code in a more OO way with Explicit Class Concepts. This
is left as an Exercise. Should this trigger you - then we sure like to hear some Feedback.
©Copyright 1998-99, Inter*ACTIVE-Technology, WebSite: <http://www.interactive-technology.com>
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