/* $Copyright:	$
 * Copyright (c) 1984, 1985, 1986, 1987, 1988, 1989, 1990 
 * Sequent Computer Systems, Inc.   All rights reserved.
 *  
 * This software is furnished under a license and may be used
 * only in accordance with the terms of that license and with the
 * inclusion of the above copyright notice.   This software may not
 * be provided or otherwise made available to, or used by, any
 * other person.  No title to or ownership of the software is
 * hereby transferred.
 */

/* $Header: lose.c 2.0 86/01/28 $ */

#ifndef lint
static char sccsid[] = "@(#)lose.c	4.2	(Berkeley)	5/27/83";
#endif not lint

# include	"trek.h"

/*
**  PRINT OUT LOSER MESSAGES
**
**	The messages are printed out, the score is computed and
**	printed, and the game is restarted.  Oh yeh, any special
**	actions which need be taken are taken.
*/

char	*Losemsg[] =
{
	"You ran out of time",
	"You ran out of energy",
	"You have been destroyed",
	"You ran into the negative energy barrier",
	"You destroyed yourself by nova'ing that star",
	"You have been caught in a supernova",
	"You just suffocated in outer space",
	"You could not be rematerialized",
	"\n\032\014 *** Ship's hull has imploded ***",
	"You have burned up in a star",
	"Well, you destroyed yourself, but it didn't do any good",
	"You have been captured by Klingons and mercilessly tortured",
	"Your last crew member died",
};

lose(why)
int	why;
{
	Game.killed = 1;
	sleep(1);
	printf("\n%s\n", Losemsg[why - 1]);
	switch (why)
	{

	  case L_NOTIME:
		Game.killed = 0;
		break;
	}
	Move.endgame = -1;
	score();
	skiptonl(0);
	reset();
}
