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_Ñr+s+Â”!V+^ë"" ë##^#Vë"$ á"  ñ2& :Ë-æ2' ÍÌ#ÒÎ!>ÿ2 -!!>") 2( Ã? åÕ!9".‡!ï!_^#VëÑãÉ7 "Ž"Ê A#+$.$~·ÈÍ$#Ãý! to åÕÅëÍ ë!	"Íý!Í > Í$áÍý!ÑáDMëÍ ë> Í$Å~Í > Í$Íˆ"ÂN"Á>Ã$#Â9"ÍI"ÁÅå.ã
¾Êl"Áá	åÁÃ,"Íˆ"Êa"ã-Â‚"áá!	ÅÃX"ã#Ã\"|ºÀ}»É!7 "“-ÃÌ"~#þÈþ	Èþ Èþ,ÉJÍ—"ÈÍ*GÖ0Øþ
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ØþÐë))))µoëÃ©"*Ç-~þÊ+ Í—"Âì"þÊ+ ÃØ"Ã+ +Í¥"Úæ"ÕÍ—"Â#þÊæ"Ãô"+Í¥"Úæ"+å~þÊ##Ã##6#6ÁáÃ"Which drive? New disk name: :˜-·È!! #@Í'!!Í¥"ëÚA#|·Â+ }þÒ+ 2' !!.#@Í':' !>#Í!{‚þÂ+ ó!(!þÊ¢#w#Â’#Ã©#¯w#Â¢#Í32(2¡-: -O!(>ÍÐ>ÿ2 -Ã+ 2*€-ë+#¯¶Âë#|ºÂÔ#}»ÂÔ#!2z”=É7Éå*  ,"  Êÿ#~á·Êí#É*$ |µÊ: +"$ *" #"" +!Õ:Ë-æO>ÍÚ+ áÃø#>P!>T2@-*Ç-Ë->@ÍGfidÚ+ !ÿ!"  !Ì-~æ@Â+ ~æÆ_^#V#ë"" ë^#Vë"$ ¯2 :@-þPÂ‡$!<"$>Ã2“$ÅÍí#ÁÍ$þÂ‰$Â‰$>.Í$Í þXÈþxÈ>Í$Ã‡$		Adventure-80		Copyright (c) 1979, R. T. Martin		All Rights ReservedWednesday June 26, 1979Hello there!	This is a pre-release version of Adventure for the8813, and as such, has some limitations. It does not have theendgame (I'm rewriting it as I don't like the present one).Some verbs are not recognized, or recognized fully. You'llknow these when you hit 'em, as the machine may reboot.	Adventure runs in 16K or more memory on an 8810, 8813,or similar system. (It goes to the disk a LOT if you're runningit in 16K, so the more memory you have, the faster it runs!)As this is a pre-release, please don't distribute this disk.Each disk has its name buried in it; so if I find a lot ofcopies floating around in the world, it is very easy for me tofind out which disk was copied.	For Adventure afficionados, you'll notice some changesand some additions. You may also notice a few more traps. Notethat you can type in upper and lower case, and that six lettersper word are recognized. Please note really major differencesfrom the standard (i.e. RSX-11M) game, and let me know aboutthem; some may be intentional, and some may represent bugs inthe code. Specifics: the "hint" logic is not present; scoringis still somewhat crude, as it is different from "standard"adventure. The "Pirate" is also somewhat erratic- he tends tofall into pits, so you may not see him.				BobWednesday June 26, 1979		Welcome to Adventure!	No Computer System Should Be Without One!	This  program was developed by  Willie  Crowther,  andexpanded by Don Woods (DON @ SU-AI). This implementation is byR. T. (the Wiz) Martin.	Somewhere  nearby is colossal  cave, where  others havefound  fortunes in treasure and gold, though it's rumored  thatsome who enter are never  seen again.  Magic is said to work inthe  cave.   I  will  be  your  eyes and hands.  Direct me withcommands of 1 or 2 words.  I should warn  you that I only  lookat the  first 6 letters  of a word.  Some common  words such asnorth and east can be entered as one letter.	I  know of places,  actions,  and things.   Most of thewords I know describe  places and directions, and are  used  tomove  about.   To move, try  words  like forest, building, pit,downstream, enter, east, west, south, or down.   I know about afew objects, like a rod  hidden in the cave.  These objects canbe manipulated with some of the words I know.  Usually you willneed  to  give  both  a verb and an object, but sometimes I caninfer the object from the verb alone.   Some objects also implyverbs; in particular, "inventory" means "take inventory", whichtells  me  to  give  you  a list of what you're carrying.  Someverbs also require  that you be carrying  an object, so often Iwill pick it up for you without you having to ask.	The objects usually have side effects; for example, therod  scares the bird.  Usually people trying  unsuccessfully tomanipulate an object are attempting  something beyond their (ormy!) powers and should try a completely different tack.	To speed the game you can sometimes move long distanceswith a single word.   For example,  "building" usually gets youto the building from above ground,  except  when  lost  in  theforest.  Also,  cave passages turn a lot, and leaving a room tothe north doesn't guarantee entering the next  from  the south.	To end your adventure, say "quit".  To see how wellyou're doing, say "score".  To get full credit for a treasure,you must have left it safely in the building, though you do getsome credit just for locating it.  You lose points for gettingkilled, or for quitting.  There are points based on how muchyou've explored; there's a bonus just for getting into thecave, and there are ways to determine if you've been throughsome of the more harrowing parts.  If you think you've foundall the treasures, keep exploring for a while. If nothinginteresting happens, you haven't found them all.  If somethingdoes happen, it means you're getting a bonus and have anopportunity for more points in the master's section.	I'll occasionally offer you hints if you seem to be introuble. If I do, I'll warn you how much it affects your scoreto accept the hints.	You may specify "brief", which tells me never to repeatthe full description of a place unless you ask me.			Good Luck!		(Your're going to need it!) EAOSRTLINCDUPHFMBWGKVYXZJQ?2"€b,9& ¤1¡r,†$e<†e<EHi(	2«JDP&©0&"	GT6
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*@J]fy›£­¸ÂËÕáëö*5AKWi}®¸Á‘cloud ‚blue smoke appears ‡front ‚åäclearsAway ˆreveal Štall wizard, clothed ‡grey. He fixes †‹Šsteely glare „declares, "This adventure Âlastedtoo long!" With ®he makes Šsingle pass ‹his hands, „¯°†fades away “Šgrey nothingness.Only wizards ”permitted within €úright now.Colossal ú‰open ¯€time!Very well.New magic word (null ˆleave unchanged):New magic number (null ˆleave unchanged):Are †Šwizard?Prove it! Say €magic word!That ‰öwhat éthought ·was. Do †æwhat i thoughtäwas?Oh dear, †really ”Šwizard! Sorry ˆœbothered êFoo, †”¤ªŠhacker „Šcharlatan!ßËøFq€œÒ+”obviously Šhacker. Better luck next time. ­score qualifies †ãŠnovice. -œachieved €rating: "experienced adventurer". /may ©consider yourself Š"seasoned adventurer". !œreached "junior master" status. ­score puts †‡master class c. ­score puts †‡master class b. /­score puts †‡master class Š(close ªno cigar!). 2All ‚adventuredom gives tribute ˆyou, grandmaster! keys Ž”Îkeys ¦€ground •brass lantern ƒŠshiny brass ÝÍƒŠÝshining Í×…×‰ñ…×‰open. wicker cage ƒŠžwicker cage discarded Íblack rod Áblack rod ‹Šrusty star ¦«¡lies Íblack rod Áblack rod ‹Šrusty mark ¦«¡lies Ísteps Rough stone steps lead ¾€üRough stone steps lead Ï€dome. Œû‡cage Ácheerful Œû‰sitting ›singing. ƒŠŒû‡€cage. rusty door …way ³‰barred ëŠmassive, rusty, iron door. …way ³¢Šmassive, rusty, iron door. velvet pillow Ážvelvet pillow lies ¦€floor. snake Áhuge green fierce snake bars €way! fissure Ácrystal Ä©spans €fissure. …crystal ÄÂvanished! tablet Ámassive stone tablet imbedded ‡€Ðreads: "Congratulations ¦bringing Light “€Dark-Room!" clam ƒÃenormous clam ›‹its shell tightly closed. oyster ƒÃenormous oyster ›‹its shell tightly closed. Interesting. ŽËˆ±Åwritten ¦€underside ‚€oyster. "Spelunker Today" Ž”Šfew issues ‚"Spelunker Today" magazine •dwarf knife tasty food ƒfood •žàƒŠà‚water •ƒÃempty à•ƒŠà‚oil •water ‡€àoil ‡€àmirror plant ƒŠtiny Œplant ‡€¶murmuring "Water, Water, ..." …plant spurts “furious growth §Šfew seconds. ƒŠ12-foot-tall beanstalk stretching ÏŸ‚€pit, bellowing "WATER!! WATER!!" …plant grows explosively, almost filling €bottom ‚€üƒŠgigantic beanstalk stretching Ïˆ€hole. ìover-watered €plant! It's shriveling up! It's, it's... phony plant (seen ‡twopit —ïwhen tall enough) …top ‚Š12-foot-tall beanstalk ‰poking Ÿ‚€¸üƒŠhuge beanstalk growing Ÿ‚€¸¶Ïˆ€hole. stalactite figure …shadowy figure Ëˆ±trying ˆattract ™attention. dwarf's axe ƒŠŒaxe •ƒŠŒaxe lying beside €bear. údrawings pirate dragon Áhuge green fierce dragon bars €way! Congratulations! ìývanquished Šdragon ‹™bare hands! (Unbelievable, isn't it?) …body ‚Šdead green dragon ‰lying off ˆ«side. chasm Árickety wooden Äextends Ñ€chasm, vanishing “€mist. Ásign posted ¦€Äreads,"Stop! Pay Troll!" …wreckage ‚ŠÄ(and Šdead bear) ²±seen ¥€bottom ‚€chasm. troll Áburly troll stands ë€Ä„insists †throw him ŠÒbefore †may cross. …troll steps Ÿ’beneath €Ä„blocks ™way. phony troll …troll ‰nowhere ˆ±seen. çƒŠferocious çeying †’€¡‚€room! ƒŠgentle úçsitting placidly ‡«corner. ƒŠcontented-looking çwandering ÙÍmessage ‡second ¹ƒŠmessage scrawled ‡€dust ‡Šflowery script, "This ‰ö€¹Ú€pirate leaves his Òchest." volcano vending machine ƒŠmassive vending machine •…instructions ¦·read:"Drop coins ›ˆreceive fresh batteries." batteries Ž”fresh batteries •Some worn-out batteries œbeen discarded Ícarpet gloves ƒŠpair ‚gloves •rabbit ƒŠ‘´rabbit òmuttering (with Šbritish accent) "Oh dear! Oh dear! éshall ±too late!" ­presence startled €rabbit, who drops Špair ‚´gloves „scurries “€darkness. …´rabbit calls ˆ†‡Ãangry tone, "Why Mary Ann, what ”†doing here? Run home „fetch me Špair ‚gloves!" …´rabbit calls Ÿ"Give me €gloves, „hurry ºhome!" Ž‰Šdead rabbit •meters knob listings ƒŠpile ‚listings •note ƒŠfolded note •desk ring ƒŠdusty ring •ME gold nugget ƒŠ‘sparkling nugget ‚gold èdiamonds Ž”diamonds èsilver Ž”bars ‚silver èjewelry ƒprecious jewelry ècoins Ž”many coins èÒchest …pirate's Òchest ‰ègolden eggs ƒŠ‘nest òþ‚golden eggs! …nest ‚golden eggs Âvanished! Done! trident ƒŠjewel-encrusted trident èVase ƒŠdelicate, precious, ming vase è…vase ‰©resting, delicately, ¦Švelvet pillow. …Ì‰littered ‹worthless shards ‚pottery. …ming vase drops ‹Šdelicate crash. emerald ƒÃemerald ›€size ‚Šplover's egg! platinum pyramid ƒŠplatinum pyramid ò8 inches ¦Šside! pearl Off ˆ«½lies Šglistening pearl! rug ƒŠpersian rug spread Ÿ¦€floor! …dragon ‰sprawled Ÿ¦Špersian rug!! spices Ž”rare spices èchain ƒŠgolden chain lying ‡Šheap ¦€floor! …ç‰locked ˆ€Ð‹Šgolden chain! ƒŠgolden chain locked ˆ€wall! candy ƒÎdelicious candy èmailbox ƒŠmailbox •ƒŠletter ‡€mailbox. ƒÃempty mailbox •letter ƒŠletter •leaflet ƒŠleaflet •zits gnarled frammis ƒŠ<shudder> gnarled frammis èÔú BlÊS¹ã U ¹ ò l!£!­!¼!Ë!þ!	"""Ÿ#$$T$Š$•$ $S%ù%w&–&'|''ù'E(P(m(Î)×)ä)**$*;*K*u*Ž*¬*Ë*æ*+[++2,j,›,Ä,-1-£-Ä-..5.I.Îë5a’ÃGªÜ M ³ ê Y!œ!¦!°!È!ô!"""p#û#
$G$$$˜$L%ò%j&”&'s''î'=(H(e(Æ)Ñ)Ú)û)**7*>*k*†*£*Ä*Þ*þ*R+{+),X,”,¿,-*-œ-»-ÿ-./.8.standing ¥€¡‚Šroad before Šžbrickbuilding. Around †‰Šforest. Ážstream flows Ÿ‚€building „¾Šgully.ìwalked ÏŠhill, still ‡€forest. …road slopesº¾€other ½‚€hill. ƒŠbuilding ‡€distance.inside Šbuilding, Šwell house §Š‘spring.ƒŠstaircase ‡«corner going Ïˆanother  ‡Šforest valley beside Šstream tumbling along Šrocky bed.‡open forest, ‹Šdeep valley ˆ«side.‡open forest near both Švalley „Šroad.At ™µ¯stream water splashes “Š2-inch slit ‡€rock. Downstream €streambed ‰bare rock.‡Š20-foot depression floored ‹bare dirt. Set“€dirt ‰Šstrong steel ×mounted ‡concrete. Ádry streambed ¢“€depression.‡Šžßbeneath Š3x3 steel ×ˆ€surface. ÁÉØover cobbles ¢inward ˆ€»crawling over cobbles ‡ŠÉ¨ƒŠdimlight ¥€Þ¡‚€¨‡Šdebris —filled ‹stuff washed ‡’€surface. ÁÉwide ‹cobbles becomes plugged ‹mud „debris òªÃawkward £¢upward „»Ánote ¦€Ðsays "magic word xyzzy".‡Ãawkward sloping east/west canyon.‡Šsplendid ßthirty µhigh. …â”frozen rivers ‚ástone. An awkward £„Šgoodexit ’Þ„¸sides ‚€chamber.At ™µ‰Šž¶breathing traces ‚´mist. AnÞends ›except §Šžcrack óon.¥«¡‚Švast Æstretching forward Ÿ‚sight ˆ€»Ž”openings ˆeither side. Nearby,Šwide stone staircase ¢downward. …Æ‰filled ‹wisps ‚´mist swaying ˆ„fro almost ãif alive. Ácold wind blows Ï€staircase. ƒŠ¥€top‚Šdome behind å…crack ‰÷too ž§†ˆfollow.¦€Þbank ‚Šfissure slicing clear Ñ€hall. …mist ‰Ûthick ò„€fissure ‰toowide ˆjump.This ‰ŠÉ—‹Šcrude note ¦€wall. äsays "Youwon't Ó·Ï€steps!".‡€Æ‚€Mountain King, ‹¿off ‡¯directions.¥€bottom ‚€¶‹Šbroken neck.didn't make it.…dome ‰unclimbable.¥€¸¡‚€twopit  ƒŠ‘Ç‡€ÐÊ€¶¥Ô¡‚€ ¥€bottom ‚€eastern ¶‡€twopit  ƒŠžpool ‚oil ‡«corner ‚€ü¥€bottom ‚€western ¶‡€twopit  ƒŠ‘Ç‡€ÐÙ25 µÊåclamber Ï€plant „scurry €Ç¥€top.¦€¸½‚€fissure ‡€Æ‚mists.‡ŠÉn/s ¥ŠÇ‡€floor. …Çgoes ¾ˆÃe/w ¨‡€south ½chamber.‡€¸½ß‚€Æ‚€MountainKing. Ácontinues ¸„Ï•˜Óë€snake.‡Š‘—‹Šˆ€south, Šˆ€west, „ŠÐ‚broken rock ˆ€east. ƒŠ‘"Y2" ¦Šrock ‡€room's center.‡Šjumble ‚rock, ‹cracks everywhere.¥ŠÉíoverlooking Šhuge pit, –extendsÏŸ‚sight. ÁÌ‰indistinctly visible over 50 µbelow. Traces ‚´mist cover €Ì‚€pit,becoming thicker ˆ€right. Marks ‡€dust °€íseem ˆindicate ®someone Âbeen ›recently.directly Ñ€¶’†„25 µaway there's Šsimilar ílooking “Šlighted  Áshadowy figure²±seen there peering º¥åÕ‡Šdirty broken ¨To €Þ‰Šcrawl. To€¸‰Š‘¨Above †‰ŠÇˆanother¨¦€brink ‚Šžclean climbable üÁØ¢»‡€bottom ‚Šž¶‹ŠŒstream –enters „exits tiny slits.‡Š‘—þ‚dusty rocks. ƒŠbig Ç‡€floor. Ž”cracks everywhere „Šóeast.ìcrawled ŠÈÉwide parallel ˆ„³‚€Æ‚mists.¥€¸¡‚Æ‚mists. ÁÉwide Øcontinues ¸„another goes north. To €south ‰ŠŒ6 µoff €floor.‡Š¹‚îŒš¯alike.Dead ¡¦€brink ‚Šthirty foot ¶‹Šmassive ácolumn ¾«wall. could climb ¾›ª†couldn't Óºø…¹continues ¥Ôlevel.œcrawled ŠÈÉwide parallel ˆ„³‚€Æ‚mists.¥€Þ¡‚ŠÈÜÆapparently ô½chambers. To €ÞŠÉwide Øslants øTo €³Šround two foot Çslants down.¥€¸¡‚ŠÈÜfeatureless hall. …Æjoins Ï‹Šnarrow ù¨¥Šcrossover ‚Šhigh n/s „ŠÉe/w one.¥Šcomplex junction. ÁÉ’€³joins Šhigher Ø’€Þˆmake Šgoing»ƒalso Š‘—above. …air ‰damp •‡bedquilt, ŠÜeast/west ‹holeseverywhere. To explore ¥random select ³south Ïordown.‡Š—whose âresemble swiss cheese. Obvious¿go west, east, ne, „nw. Part ‚€—‰occupied ëŠ‘bedrock block.¥€Þ¡‚€twopit  …Ì›‰littered ‹thin rock slabs, –make ·easy ˆdescend€pits. ƒŠpath ›bypassing €pits ˆconnect¿’Þ„»Ž”holes ¯over, ª€ïbig «‰¦€Ðdirectly over €¸¶Ú†˜Óˆit.‡Š‘Écircular ßwhose Ì‰Ãõslab fallen ’€ceiling (slab room). East „¸there once were ‘šªthey ”©filled‹boulders. Low ž¿go ³„south, „€south «quickly bends ¸°€boulders.‡Šsecret n/s £ÊŠ‘ ‡Šsecret n/s £ÊŠsizable ¨‡Šsecret £¥Šjunction ‚three canyons,bearing north, south, „se. …³«‰ãtall ã€other two combined.‡Š‘É Crawls lead north, se, „sw.Dead ¡crawl.‡Šsecret £–›runs e/w. äcrosses overŠÈtight £15 µbelow. If †go ¾†may ö±able ˆÓºø¥Šwide place ‡ŠÈtight n/s canyon.…£›becomes too tight ˆgo further south.‡Štall e/w canyon. ÁÉtight Øgoes 3 µ³„Ëˆopen ø…£runs “Šmass ‚boulders -- dead end.…stream flows ŸŠpair ‚1 foot diameter sewerpipes. äwould ±advisable ˆuse €exit.‡Šlong, narrow ¼stretching Ÿ‚sight ˆ€»At €eastern ¡‰ŠÇ–†²see Šprofusion ‚leaves.ƒ¤›ˆclimb. use "up" or "out" ˆleave €üœclimbed Ï€plant „Ÿ‚€ü¥€top ‚Šsteep incline ÊŠ‘ could climb ¾òª†would ö±able ˆclimb øƒŠóºˆ€north.‡€giant  …ceiling ›‰too high Ï§™Ýˆshow it. Cavernous ¿lead east, north, „south. Scrawled ¦€¸Ð‰€inscription, "Fee FieFoe Foo" [sic].…›‰blocked ëŠrecent cave-in.¥«¡‚Ãõù¨‡Šmagnificent cavern ‹Šrushing stream, –cascades over Šsparkling waterfall “Šroaring whirlpool–disappears ŠÇ‡€floor. Passages exit ˆ€south „»‡€soft  …â”covered ‹heavycurtains, €Ì‹Šthick carpet. Moss covers €ceiling.This ‰€oriental  Ancient oriental drawings cover €walls. Ágently sloping ¢upward ˆ€north,another ¢se, „Šhands „knees Ø¢»following Šwide path °€outer edge ‚Š‘cavern. Far below, Šheavy ´mist, strangesplashing noises ²±heard. …mist rises ÏŠfissure ‡€ceiling. …path exits ˆ€south „»‡Ãalcove. Šžnw path Ëˆwiden after Šshort distance. An ðtight tunnel ¢east. älookslike ŠÈtight squeeze. An eerie light ²±seen ¥€other end.‡Šžßlit ëÃeerie green light. Anðnarrow tunnel exits ˆ€»Ádark ¼¢ne.‡€Dark-Room. Á¼ósouth ‰€ïexit.‡Ãarched hall. Ácoral once continued Ï„Þ’òª‰©blocked ëdebris. …airsmells ‚sea water.‡Š‘—carved Ÿ‚sedimentary rock. …Ì„â”littered ‹bits ‚shells imbedded ‡€stone. Áshallow proceeds downward, „Šsteeper«¢øÁÉhands „knees enters ’€south.‡ŠÜsloping ¼‹ragged sharp walls.‡Šcul-de-sac Ùeight µacross.‡Ãanteroom óˆŠ‘ˆ€east.Small ¿go ¸„øRemnants ‚recent digging ”evident. Ásign ‡midair ›says:			Cave under construction beyond Ôpoint.		Proceed ¥own great risk.	Witt Construction Company, R Martin, Prop.		‡Š¹‚îŒš¯¥Witt's End. Passages lead off ‡¯directions.‡Šù£Ù25 µacross. …Ì‰covered ë´mist seeping ‡’€north. …âextend upward §over 100 feet. Suspended ’Îunseenpoint ÷Êyou, Ãenormous two-sided mirror ‰hangingparallel ˆ„midway between €£walls. (The mirror‰obviously provided §€dwarves, who ã†know, ”ðvain.) Áží²±seen ‡eitherwall,some fifty µø¥ŠÉíoverlooking Šhuge pit, –extendsÏŸ‚sight. ÁÌ‰indistinctly visible over 50 µbelow. Traces ‚´mist cover €Ì‚€pit,becoming thicker ˆ€left. Marks ‡€dust °€íwould seem ˆindicate ®someone Âbeen ›recently. Directly Ñ€¶’†„25 µawaythere's Šsimilar ílooking “Šlighted  Áshadowy figure ²±seen there peering º¥åÁ‘stalactite extends ’€roof „almost reaches€Ìbelow. could climb ¾·„jump ’ˆ€floor, ªyou'd ±unable ˆclimb ºø‡ŠŒ¹‚twisting š¯¥€edge ‚Š‘underground reservoir. An opaquecloud ‚´mist fills €—„rises rapidly upward.…lake ‰fed ëŠstream, –tumbles Ÿ‚ŠÇ‡€ÐÙ10 µoverhead „splashes noisily “€water somewhere within €mist. …ïgoes ºtoward €south.¥€northeast ¡‚Ãõroom, even largerthan €giant  äappears ˆ±Šrepository §€"Adventure" program. Massive torches ÷overhead bathe €—‹smoky yellow light. Scattered Ù†”Špile‚bottles (all empty), Šnursery ‚young beanstalksmurmuring quietly, Šbed ‚oysters, Šbundle ‚black rods‹rusty stars, „Šcollection ‚lanterns. Off ˆ«½Šgreat many dwarves ”sleeping ¦€floor, snoringloudly. Ásign reads: "Do Not Disturb €Dwarves!" An õmirror ‰hanging against «wall, „stretches ˆ€other¡‚€—Úvarious sundry objects ²±glimpseddimly ‡€distance.¥€southwest ¡‚€repository. To «½‰Š¶þ‚fierce green snakes. On €other ½‰Šrow‚žwicker cages, each containing ŠŒsulking bird.‡«corner ‰Šbundle ‚black rods ‹rusty marks ¦their ends. Á‘number ‚velvet pillows ”scatteredÙ¦€floor. Ávast mirror stretches off ˆ€northeast. At ™µ‰Š‘steel ×‹Šsign–reads, "Treasure Vault. Keys ‡Main Office."¦«½‚Šlarge, deep chasm. Áheavy ´mistrising Ï’below obscures ¯view ‚€÷side. Áswpath ¢away ’€chasm “Šwinding corridor.‡ŠÜwinding ¼sloping Ÿ‚sight ‡bothdirections.‡Šsecret £–exits ˆ€³„east.¦€÷½‚€chasm. Áne path ¢away ’€chasm ¦Ôside.‡ŠÜeast/west corridor. Áfaint rumbling noise²±heard ‡€distance.€path forks •…left fork ¢northeast. Ádullrumbling ËˆÓlouder ‡®direction. …right fork¢southeast ¾Šgentle slope. …main ¼enters’€»€â”Ûwarm •From €³²±heard Šsteady roar, so loud ®€entire úËˆ±trembling. Á¢south, „ŠØgoes east.¦€edge ‚Šbreath-taking view. Far below ‰Švolcano, spouting forth great gouts ‚lava “€depths.…glowing rock fills €farthest reaches ‚€cavern,casting Ãeerie, macabre glare ¦€hot walls. …air ‰filled ‹flickering sparks ‚ash „€heavy smell ‚brimstone. …thundering ‚€volcano drowns Ÿ¯othersound. …jagged roof ÷Ê‰twisted formations ‚pure´alabaster, –scatters €murky light “sinisterforms ¦€walls. To «½‰Šdeep gorge, filled ‹Šchaos ‚tortured rock –Ëˆœbeen crafted ë€Devil himself. An õriver ‚fire erupts ’€depths‚€volcano, burns €gorge, „plummets “Šbottomless ¶÷off ˆ€left. To €right Ãõgeyser ‚steam erupts continuously ’Šbarren island ‡€center ‚Šbubbling, sulfurous lake. …÷right Ð‰aflame ‹Ãincandescence ‚its own, lending Ãinfernal splendor ˆ€scene. Ádark, foreboding exits ˆ€south.‡Šžßfilled ‹‘boulders. …â”Èwarm, causing €air ‡€—ˆ±almoststifling ’€heat. …ïexit ‰ŠØheading west,–‰coming ŠÉrumbling.walking along Šgently sloping ùlined ‹oddly shaped limestone formations.standing ¥€entrance ˆŠlarge, barren  Ásign posted Ê€entrance reads: "Caution! Bear ‡room!"inside Šbarren  …center ‚€—‰completely empty except §Îdust. Marks ‡€dust leadaway toward €÷¡‚€ …ïexit ‰€way†came in.‡Š¹‚twisting Œš¯‡ŠŒ¹‚îš¯‡Štwisting ¹‚Œš¯‡Štwisting Œ¹‚š¯‡ŠîŒ¹‚š¯‡Šî¹‚Œš¯‡ŠŒî¹‚š¯‡Š¹‚Œtwisting š¯‡Š¹‚Œîš¯‡€attic ‚€well house, –Ëˆ±Šcontrol —‚Îkind. One Ð‰covered ëmeterssurrounding Š‘knob. Another Ðbears Šgilded „filigreed inscription "Garbage In, Garbage Out". Next ˆ«Ð‰Šdesk, littered ‹trash. Ástairway ‡€corner ¢ºdown.äË®€bulkiness ‚€listings caused †ˆlose ™balance ã†went down; anyway, †fell „broke ™neck (serves †right §pilfering listings®belong ˆsomeone else!).¿/%0}0Ï0121[1±1)2k2›213W3¼3ÿ3Þ4ø4M5Š5µ5Ò5ä5ù56V6†6«6Æ6í67-7:77¶7ç8%9I99Ä9ð9G:G:G:G:X:X:X:G:G:G:G:G:X:G:X:`:X:Ç:ô:P;‚;X:¨;<[<Ä<m=>+>G>ª>Í>Û>/?S?|?®?Ô?G:X:X:G:G:X:X:G:'@}@¦@¿@AšA¹AÄAXB§B&CÌC[D¢DÄDEºEÝEüEÑFÝFG2HiIØIìIX:ÅJÔL%NžNÎNÎNÎNëNO]OáOCP^SÚS'T…TÿTUU3UGUSU_UkUUX:‹UlV<moved ˆleaflet>ÁŒdwarf ‹Šbig knife blocks ™way.ÁŒdwarf ýwalked °Šcorner, saw you, threw ŠŒaxe ¥†–missed, cursed, „ran away.Ž‰Šthreatening Œdwarf ‡€—‹êÁsharp nasty knife ‰thrown ¥êNone ‚them hit êOne ‚them gets êÁhollow voice says "plugh".Ž‰no way ˆgo ®direction.éam unsure how †”facing. Use compass points or nearbyobjects.é¬æ‡’Ÿ•Use compass points or nameÅ‡€direction †want ˆgo.é¬æhow ˆapply ®word •é¬understand that!I'm game. Would †care ˆexplain how?Sorry, ªé˜give †more detail. I'll repeat €Üdescription ‚™location.ä‰pitch dark. If †proceed you'll likely fall ‡ŠüFrogs ˜read!Are †trying ˆcatch €bird?…û‰frightened right ©„†˜catch ·nomatter what †try. Perhaps †might try later.Are †trying ˆdeal ‹€snake?˜kill €snake, drive ·away, avoid it, or anythinglike that. Ž‰Šway ˆÓby, ª†¬œ€necessary resources right now.Do †really want ˆquit now?fell “Š¶„broke every bone ‡™body!already Öit!˜±serious!…ûwas unafraid when †entered, ªã†approach ·becomes disturbed „†˜catch it.²catch €bird, ª†˜carry it.Ž‰¤›‹Šlock!aren't Öit!…Œûattacks €green snake, „‡Ãastoundingflurry drives ·away!œno keys!äÂno lock.é¬æhow ˆlock or unlock such Šthing.äwas already ñ…×‰©ñ…×‰©unlocked.äwas already unlocked.œno source ‚light.­Ý‰©on.­Ý‰©off.Ž‰no way ˆÓpast €çˆunlock €chain,–‰probably ýãwell.Nothing happens.Where?Ž‰¤›ˆattack.…Œû‰©dead. Its body disappears.Attacking €snake doesn't work „‰Èdangerous.killed ŠŒdwarf.attack ŠŒdwarf, ªhe dodges Ÿ‚€way.With what? ­bare hands?Good try, ª®‰Ãold worn-out magic word.<moved ˆleaflet>ämisses!ägets êOK˜unlock €keys.œcrawled °‡ÎŒholes „wound Ïº‡€main ¨é¬æÚ€úis, ªhereabouts no stream ²run ¦€surface §long. I'd try €stream.éneed more detailed instructions ˆdo that.é²ïtell †what †see ã†move Ù„manipulate things. é˜tell †Úremote things are.é¬æ®word.What?Are †trying ˆÓ“€cave?…×‰Èsolid „ÂŠhardened steel lock. ˜enter ôŠkey, „there ”no keys Íérecommend looking elsewhere §€keys.…trees ‚€forest ”‘oak „maple, ‹Ãoccasional pine or spruce. Ž‰ÛŠbit ‚undergrowth, largely birch „ash saplings plus bushes ‚various sorts. This time ‚year visibility ‰Ûrestricted ë€leaves, ªtravel ‰Ûeasy if †detour °€spruce „berry bushes.<obsolete>Digging ôŠshovel ‰Ûimpractical. Even ‹Šshovel progress ‰unlikely.Blasting requires dynamite.I'm ãconfused ã†are.Mist ‰Š´vapor, usually water, seen ’time ˆtime‡caverns. ä²±found anywhere ª‰frequently Šsign‚Šdeep ¶ó¾ˆwater.­µ”©wet.éthink éýlost my appetite.Thank †<BELCH>, ·was delicious!œtaken Šdrink ’€stream. …water tastesstrongly ‚minerals, ª‰öunpleasant. ä‰ðcold.…à‚water ‰©empty.Rubbing €electric Ý‰öparticularly rewarding.Anyway, ¤exciting happens.Peculiar. Nothing unexpected happens.­à‰empty „€ground ‰wet.˜pour that.Watch it!Which way?Oh dear, †seem ˆœgotten yourself killed. émight ±able ˆhelp †out, ªI've never really done Ôbefore.Do †want me ˆtry ˆreincarnate you?¯right. But ¬blame me if Ågoes wr...... POOF!--- ”engulfed ‡Šcloud ‚ásmoke. Coughing „gasping, †emerge ’€smoke „find....clumsy oaf, you've done ·again! é¬æhow Üé²keep ÔøDo †want me ˆtry ˆreincarnate †again?Okay, ©Údid i put my ásmoke?.... POOF!Everything disappears ‡Šdense cloud ‚ásmoke.Now you've really done it! I'm Ÿ‚ásmoke! †Don'texpect me ˆdo Šdecent reincarnation ôany ásmoke, do you?Okay, if Õso smart, do ·yourself! I'm leaving!<messages 81 thru 90 ”reserved §"obituaries">Sorry, ªé˜seem ˆremember how ·was †got •˜carry anything more. You'll œˆdrop Åfirst.˜go Šlocked steel grate!ébelieve what †want ‰right ›‹å¬fit Štwo-inch slit!ésuggest †go Ñ€Äinstead ‚jumping.ƒno way Ñ€fissure.öÖanything.currently œ€following:It's öhungry (it's merely pinin' §€fjords). Besides,†œno ûseed.…snake Âdevoured ™bird, „‰looking ¥åƒ¤›·wants ˆeat (except perhaps you).fool! Dwarves eat ïcoal! Now he's really mad!œ¤ˆcarry ·in.­à‰already full.Ž‰¤›‹–ˆfill €bottle.­à‰©þ‚water.­à‰©þ‚oil.˜fill that.Don't ±ridiculous!…door ‰ðrusty „refuses ˆopen.…plant indignantly shakes €oil off its leaves „asks,"Water?"…hinges ”Ûthoroughly rusted ©„won't budge.…oil Âfreed Ï€hinges so ®€door will ©move, although ·requires Îeffort.…plant ÂÈdeep roots „cannot ±pulled free.…dwarves' knives vanish ãthey strike €úwalls.Something ÕÖwon't fit €tunnel ‹åYou'd best take inventory „drop something.˜fit Šfive-foot clam ®Œpassage!˜fit Šfive-foot oyster ®Œpassage!éadvise †ˆput ¾€clam before opening it. STRAIN!éadvise †ˆput ¾€oyster before opening it. WRENCH!¬œanything strong enough ˆopen €clam.¬œanything strong enough ˆopen €oyster.Áglistening pearl falls Ÿ‚€clam „rolls away.Goodness, Ômust really ±Ãoyster. (I never was Ègood ¥identifying bivalves.) Whatever ·is, ·Â©snapped shut again.…oyster creaks open, revealing ¤ªoyster inside,„promptly snaps shut again.ìcrawled °‡ÎŒholes „found ™wayblocked ëŠrecent cave-in. ©º‡€main¨Ž”faint rustling noises ’€darkness behind åOut ’€shadows behind †pounces Šbearded pirate!"Har, Har," he chortles, "I'll ýtake ¯Ôbooty „hide ·away ‹me chest deep ‡€maze!" He snatches ™Ò„vanishes “€gloom!Ásepulchral voice reverberating €cave, says, "Caveclosing soon. All adventurers exit immediately mainoffice."Ámysterious recorded voice groans “life „announces:"This exit ‰closed. Please leave via main office."älooks ãthough Õdead. Well, seeing ãhow it's soclose ˆclosing time anyway, éthink we'll ýcall ·Šday.…sepulchral voice entones, "The ú‰©closed." As €echoes fade, there ‰Šblinding flash ‚light (and Šžpuff ‚ásmoke).... As ™eyes refocus, †look°„find...Ž‰Šloud explosion, „Štwenty-foot Çappears ‡€÷wall, burying €dwarves ‡€rubble. march€Ç„find yourself ‡€main office, ÚŠcheering band ‚friendly elves carry €conqueringadventurer off “€sunset.Ž‰Šloud explosion, „Štwenty-foot Çappears ‡€÷wall, burying €snakes ‡€rubble. Áriver ‚molten lava pours ‡€hole, destroying everything‡its path, including êHmmm... seem ˆœturned “Šfrog! Everything †were ÖÂdropped ˆ€ground, ª·Ë€‘stack ‚listings †were ÖÂsquashed ê…resulting ruckus Âawakened €dwarves. Ž”©several threatening Œdwarves ‡€—‹êMost‚them throw knives ¥êAll ‚them ÓêOh, leave €poor unhappy ûalone.édaresay whatever †want ‰°›somewhere.é¬æ"stop". Use "quit" if †want ˆgive ø˜Óthere ’•”being followed ëŠÈlarge, tame bear.<moved ˆleaflet>Do †indeed wish ˆquit now?Ž‰¤›‹–ˆfill €vase.…sudden change ‡temperature Âshattered €vase.ä‰beyond ™power ˆdo that.é¬æhow.ä‰too ÷Ï§†ˆreach.killed ŠŒdwarf. …body vanishes ‡Šcloud ‚greasy black smoke.…shell ‰Èstrong „‰impervious ˆattack.What's €matter, ˜†read? Now you'd best start over.…axe bounces harmlessly off €dragon's thick scales.…dragon looks rather nasty. You'd best ötry ˆÓby.…Œûattacks €dragon, „‡Ãastoundingflurry gets burnt ˆŠcinder! …ashes blow away.On what?Okay, I'll ïdescribe Šplace ‡þ€first time †come ˆit. To Ó€þdescription, say "look".Trolls ”close relatives ‹€rocks „œskin ãtough ã®‚Šrhinoceros. …troll fends off ™blowseffortlessly.…troll deftly catches „examines it, „tosses ·back,declaring, "Good workmanship, ªövaluable enough."…troll catches ™Ò„scurries away Ÿ‚sight.…troll refuses ˆlet †cross.Ž‰no longer any way Ñ€chasm.Just ã†reach €other side, €Äbuckles beneath€weight ‚€bear, –was still following †around.scrabble desperately §support, ªã€Äcollapses †stumble º„fall “€chasm.…çlumbers toward €troll, who lets ŸŠstartledshriek „scurries away. …çsoon gives Ï€pursuit„wanders back.…axe misses „lands near €çÚ†˜Ó¥it.With what? ­bare hands? Against his BEAR hands??…ç‰confused; he ïwants ˆ±™friend.For crying Ÿloud, €poor thing ‰already dead!…çeagerly wolfs ¾™food, after –he Ëˆcalm ¾considerably „even becomes rather friendly.…ç‰still chained ˆ€wall.…chain ‰still ñ…chain ‰©unlocked.…chain ‰©ñŽ‰¤›ˆ–€chain ²±ñŽ‰¤›ˆeat.Do †want €hint?Do †need help ÀŸ‚€maze?²make €¿look less alike ëdropping things.Are †trying ˆexplore beyond €plover room?Ž‰Šway ˆexplore ®region ôhaving ˆworryÙfalling “ŠüNone ‚€objects available ‰immediately useful ‡discovering €secret.Do †need help ÀŸ‚here?Don't go »Gluttony isn't «‚€troll's vices. Avarice, however, is.­Ý‰Àdim. You'd best start wrapping Ôup,unless †²find more batteries. éseem ˆrecall Švendingmachine ‡€maze. Bring Îcoins ‹å­ÝÂrun Ÿ‚power.ƒömuch point ‡wandering °Ÿò„†˜explore €úôŠlamp. So let's ýcall ·Šday.Ž”faint rustling noises ’€darkness behind åã†turn toward them, €beam ‚™Ýfalls ÑŠbearded pirate. He ‰ÖŠ‘chest. "Shiver metimbers!" he cries, "I've been spotted! I'd best hie meselfoff ˆ€¹ˆhide me chest!" With that, he vanishes “€gloom.­Ý‰Àdim. You'd best go º§thosebatteries.­Ý‰Àdim. I'm taking €liberty ‚replacing€batteries.­Ý‰Àdim, „ÕŸ‚spare batteries.You'd best start wrapping ÔøI'm afraid €magazine ‰written ‡dwarvish."This ‰ö€¹Ú€pirate leaves his Òchest."Hmmm, Ôlooks like Šclue, –means it'll cost †10points ˆread it. Should égo ahead „read ·anyway?äsays, "There ‰Åstrange ÙÔplace, such®«‚€words I've always known ©ÂŠnew effect."äsays €same thing ·did before.I'm afraid é¬understand."Congratulations ¦bringing Light “€Dark-room!"strike €mirror Šresounding blow, „·shatters “Šmyriad tiny fragments.œtaken €vase „hurled ·delicately ˆ€ground.prod €nearest dwarf, who wakes Ïgrumpily, takes «look ¥you, curses, „grabs §his axe.Is Ôacceptable?Please answer €question yes or no.…note reads: "Checking vending machine- ±ºsoon". …note ‰signed "Wiz".é¬see anything ›ˆturn.<CLICK>Hmmm... Rubbing €ring Ëˆœturned †“Šfrog!Everything †were ÖÂdropped ˆ€ground, except§€ring, –‰still ¦™hand. If it's anyconsolation ˆyou, ÕŠtype ‚frog ®²see Ûwell ‡€dark; ªI'd watch Ÿ§hungry animals, ã†look Ûtasty!ìturned “Šfrog. Everything †were carrying,except §€ring, Âdropped ˆ€ground.ìturned º“Šhuman. …ring ‰still ¦™hand.Hmmm... seem ˆœturned “Šfrog! Everything †were ÖÂdropped ˆ€ground, ª·Ë€Œaxe Âsplit †neatly ‡half!äspies Štasty looking Œfrog, „gulps ·down!…ring ‰©¦™hand; €stone ‡its center ‰Ûdusty.…ring ‰glowing dimly.…ring ‰glowing brightly.é˜see «•…dwarf spies ŠŒfrog, leaps Ï“€air, „		<<<<< SQUISH!!! >>>>>…dwarf spies ŠŒfrog, „skewers ·¦€¡‚his Üsharp knife!Hmmm... édidn't notice till ©®™opponent waswearing Šblack belt (with red stripe no less!). As †attack, he casually counters „throws you, (a nastyvariation ¦Uki Otoshi) snapping ™neck ‡€process.		Witt Construction „Engineering			721 Warrior Way(try OPEN MAILBOX)OK, if †say so... <GULP> Bleah! That was terrible!Áhollow voice says "Do YOU smell Šwumpus?"#X5XWX¦XÃXâXôXY#Y=Y}Y¸YÏYãYZMZZZ¨Z÷Z[ƒ[Ÿ[Ã[Ò[ß[+\H\U\c\ \¬\¸\Ý\í\ô\]]0]9]C]y]‹]“]¡]Â]ï]^&^?^g^y^ƒ^Œ^^¡^É^_>_‹_–__´_`aaaa~a”abb+bLb¡b´býb$c=cKcVcbcêcgdÂde‚e²eáef:fVfvfŽf±fÅfÓfìf.gTgzgªgºgÌgâgðgüg
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ÍQ5Õy°Ä‚5Ñ{Æ0Í$É|ºÀ}»ÉÕ!lJN!j.ÍúF_#ÍúFWë|µÊÎ5ÍúF¹ÊÃ5·ÊÔ5ÍúF¹ÂÐ5#Í5ÑÉ·ÊÎ5#ÍúF·ÂÔ5#ÃÃ5åÕÅ/‚)ÍúF_#ÍúFWëÍ5ÁÑáÉ*F/Å}æ-â6?|g}oÂ6"F/Á#ÉÍ#^#V#{²Èåë|æ€Â16^#VÃ;6|/g}/o#^ëÅÍ€5ÁáÃ6!K6Ã6LOC=/ OBJ=P/ WD1=*/ WD2=6/ VERB=W/ LWD1=^/ LWD2=`/ÿÿÍà5Í~D:$/Í*þYÈþNÈ!ÉÃ‰6þ1ÈþSÈþdÒË6å!MO	~þÿyÂÂ6*/+"/!M	ÑsÃÖ6ÖdOë!ùK	sëO}·ÈØë!kK^å!NL	sáqÉÕN#F#ë	|µÂ7ë^#VëÑ¯ÉëÑ##x±Âï67É/øA.øPC&ø‘1%ø‘1ø‘1ø‘1Dô‘1 ø^?$øR:"ø@ø‘1'øz@)ø¨@(øÖ@ø­=øŒ=*ø<,ø˜<ø;ø:øù:%ø‘1/øhA"øÑ?øá8øÿ@)ø¨@(øÖ@øæ:øË:ø÷7øð:åÕ!MY~þÿÊÑ7¸ÊÑ7!ùK~¸ÊÑ7yþÊÁ7þÂÑ7!n/x¾ÊÑ7#ÂÇ7·ÑáÉåÕ!"b/!n/:/¾Âí7"b/#Âå7zÑá·É*S/åÁ<ÍQ5ÅÑz·Â8{þ!Z8Ê&8!‡8·Ê&8!,8ÍåëÍ€5á#ÍÃ—1You've been playing Adventure for  minutes.You've been playing Adventure for 1 minute.You haven't been playing long at all!So far you have scored >/ points in </ turns.ÿÿ*U/))ë*D/):Y/·Êô8#:˜J
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ÑÂ9ûÿ:]/·Ê*9=Ã!9:d/2·Ê59:MþlÂ>9#">/!®8Í6Ã—1>þ¯åÅõ:/G:P/þÊ’9!M…o>Œg~þÿÊŽ9¸Â¡9ñ·Ê‚9åÕòþÑ~·Â›9áåÍÎBá~þÿÂ—1þñÁáÉÍÔ7Ê¡9Ãp9!ù9Ã¤9!Ö9å:P/_!/ÍúF_#ÍúFW³áÊÐ9ÕÍëáÕÍ5áÍÃ—1!ç9ÃÊ9I see no here.I see none here.You can't take the yþÊ::!MYÕÍ.:!lJÑÍ.:>Í$Ã—1n&Í€5> Ã$!n/^åÅëÍ2:Áá#Â?:Ã&:yþÊr:Íš7Â¡9y!.þÊ”1þÊˆ:!nÃ”1ÍÔ7Ê¡9!0:æÊ”1.ØÃ54!1Í‰6þNÊ—1!‹J6åÅÍœ5Áá6!ªJ6>>2P/gåÍÎBá>x2/2/o:EMþÿÂ0|Í¡6Ã0*/ùû!Í‰6õ!6Íà5ñþNÊ—1Ã:H//2H/Ã…1!ÿŸ"€-Ã³/:0/þ Âº4¯2O/!œÃ”1!MY~¸Ê(;<Ê(;yþÂ¡9:e/·Ê¡9y!þ#Ê”1.ØþÊ54þ!Ê54õÍJ9ñþÊ_;þÊÁ;:(M¸ÂPCyþ2!žÚx;Ã‘1ÍÔ7Ê‚;!0:æÊx;*b/6!•åyhÍ¡6áÃ”1:*M¸Êª;!ž:(M¸Êx;.˜:&M¸ÂPC:‹J·Êx;¯2P/ÃyhÅÍ¡6Á>ÿ2L>2ˆJ!¤Ã”1:*MÂ¡6>#2P/Ã:Mþÿ!Â”1Íš7Â¡9yþÈþÈþ@ÈþÈ!oþ	Ê”1. þÊ”1.#þÊ”1.!Ã”1yþÊÍ<þQÊÍ<þRÊÍ<ÍÏ;yþÊ8<þ	ÊJ<þ@ÊZ<þÊ’<þÊ’<Ã‘1:oJ!"·Ê”1¯2oJ#Ã”1!o:uJþÂ”1.6Ã”1!¬:¬J·Êf<.":GM¸Âo<.­}þ¬Â”1>2¬J:GMþÿÂŠ<>@åhÍ¡6á>ÿ29LÃ”1!=Ã”1yþPÊi=þQÊÍ<þRÊÍ<þÊÍ<ÍÏ;yþÊÓ<þ	ÊJ<þ@Êç<þÊ=þÊ=Ã‘1ÍJ9Ã…1:oJ!%þÊ”1+>2oJÃ”1:J·!)Ê”1:¬J.%·Ê”1¯2¬J29L>«:JþÊ=>2J:JG>2LÃ”1yþÂ'=!M}o>Œg~!xþÿÊ”1:@M!zþÿÂ”1.}{·Â”1Å.>Í¡6Á>hÍ¡6.i>=Í¡6.|Ã”1:WM¸Â¡9:¼J·!%Â”1!¼J4>QhÍ¡6PÍœ5Ã—1:P/þ,ÂF3:/G:3M¸Â¡9!˜J~<æw!ÌÃ”1:P/þ+Êý=þPÊæ>õÍJ9:JþÊ9>ñþ.Êá=þ-Êè=þQÊ?þRÊ?!Ã”1!ÊÃ”1!/ÿOç=>ÍDfn3Ã—1:/G:2M¸Ê>:H/·Ê¡9:JþÊ9>!?>Í6:S/Oó:‚-G:„-û¸Â—1v:S/¹Â>Ã!>!Ã”1		Witt Construction and Engineering	</	S/	A/	F/	U/	/	’Ð	‘Ð	Ð	Ð	ŽÐ	Ð	‰·	Œ·	‹·	Š·	‡·	ˆ·			/	Ï²			hµ	jµ			   k			 b * n			   oÿÿ:WM¸Â¡9!ÙÍà5!Ú:¼J·Â—1:nJ<Ê”1Ã—1:nJ<Â?!"A/M?Ã"?>2¼J=?!A-"Ç-+w#·Â)?>ÍDfn3Ã—1  <?>Letter.TX  <?>Leaflet.TXÅÍJ9ÁyþÊ‘1!Lþ0Â”1:7MþÿÊ|?ÍM9:JþÂ‘?!ÏÍà5¯2JÃ—1:#Mþÿ!ÐÊ54:4Mþÿ.‡Ê54Â©?>2J!Y/~6!Í·Ê¼?#Íà5:/·Ä4C>02P/ÍÎBÃ—1:MþÿÊó?¸Ââ?>Ãð?:HMþÿÊó?¸ÂF3>A2P/!HåÍJ9:P/.õÍ¡6ñáþAÂ”1å*/>S2P/Í§6ÍÎBáÃ”1ÅÍJ9Á:P/þÊó?þAÊó?!GþÊ”1þSÊ”1þÊ”1þÊ”1þÊ”1þÊ”1þÊ”1þ!Ê”1þ#Ê”1þTÊ”1!Ûåþ.Êý?þQÊý?þRÊý?Ã‘1ÅÍJ9ÁyþÊ‹@!*Ã”1:M¸Â”1!xJ4åÍœ5á~þÂ—16Ã—1ÍÎ@!¸"M/*A/}´Ê‘1>2nJ!'Íà5:R/·Â0Ã—1>2P/ÃM9ÍÎ@¯2nJ!(Íà5:/O!êM		~æÂ—1>ÿ2R/!Ã”1!b"M/!M{þ#ÊJAþ1ÊJA~<ÂJAåÕ:M/!cþbÂ-A"M/Íà5!/ÑÕÍúF_#ÍúFWëÍ5>Í$Ñá#{þUÂ
A!:*M<Ê”1*M/}þbÊ”1Ã—1X!kK~·ÊF3O2P/_!NL~·ÂF3:d/þÚAÅ!n/:/¾ÊF3#Â“AÁ!MY~þÿÊ‘1¸!ÕÂ¡9!{þÂÄA:„J·{òÄA.sþQÂÐA>2¼J>Qþ#ÂàA:Jþ{ÂàA.©þ@ÂïA:J·{ÊïA.ª"M/!ùK~·Â›9{þÊBþÂPB:MþÿÊBG:/¸ÂB:€J»ÊKB>2P/:MþÿÂ2B:€JþÊ:€J&þÂ>B.i:MþÿÂHB.hÃ”1>2P/:J·Ê[B:/¹ÚhB!\Ã”1:P/!6þ0ÂvB!Ò"M/þÂ§B:tJþÂ§B:MþÿÂ”B!Ã”1:MþÿÊ¢B!Ã”1>2tJ:tJ·ÊÈB:P/þÊ»BþÂÈB>2P/ÍÎB>2P/ÍÎBÃ‘1:P/þdÒîB!M_FÈ6ÿ*/#"/ÂîBÿ*/ë!kK¾ÂCå!NL_~áwÉ:P/OFX!NL¾ÊCFÃCåY!NL~áwÉ:/·!bÊ”1Í4CÃ—1d!kM~þÿÂJC{2P/åÕÍaCÑá+Â9CÉ:P/þcÊ$CÍaCÒ…1Ã—1:P/_!M~þÿÊ|C!Íà57É7?É{þÂD:JþÊ,4:MG:/¸ÂÒC!Íà5:@/·Â>2wJ¯2tJ.>Í¡6*/:P/õþÂÍC:MþÿÂÍC>åÍ¡6áñÍ¡6É:‹J·ÊD:/!M¾ÊïC!ùK¾ÂD!šÍà5¯2tJ>.Í¡67É:P/þ6Â*D:/!-M¾Â*D>6.Í¡6*/>'Í¡6'Íœ57É:P/þ#Â3DÉþ:Â²C:/!ËJ¾ÂEDÃ²C>2¦J:/
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F#ÍéFÒ#F*"/#ÍúFþÂF#""/ÃÝE: /O!3F		^#Vëé³FSF³F‰FFFFFFFFFFFFFÍù5}ÖdÒ^FÆd*"/##GÍúF¸ÒFÃ³F*"/##ÍúFÉÍnF_!M~þÿÀñÃ³FÍwFÃFÍwFG:/¸Ê³FÃFÍnF_!lJ: /Ö¾Â³FÃF:/·ÊÄF=Ê×F=ÊÌFÿ:!/2/¯É:!/o&Íà5¯É:!/_!åFÍï6Øé:*/GÍúF·ÊÇE¸È#ÃíFåÕÅåÃGåÕÅÕÃGåÕÅÅáå|æ?ëO!,	~·Ê0G‡‡g.zæW~áÁÑáÉ:vH¹Ò8Gÿ:uHå_!,~·ÂSGÂ?G:tH=Ã<G{2uH~‡‡W~sáwÁÅxæüOC*qH	:sHO>ÍÚ9H*yH#"yHÃG!,6#Â‰G*€-#.|Pë6#¼Â›Gëæüg"€-°|2wHæ?2tH=ÊkH2uH!Ë-:’-2sHÍ!Ú9Hë~æÆ_^#Vë"qHë#^#~·Â9H{2xHæ?2vH*qHP:sHO:wHG:xH¸Ú	HxõÍÚ9Hñ!,æ?r#=ÂHÉVirtual memory error!%HÍÃ/Insufficient physical memory to continue!BHÃ<H:/G:/O¸Ê°H!r/l/~¹ÂªH·ÂªH:/2/O!Íà5Ã°H+ÂH:/2/G·È!d/~·ÂÈHxþØ6É:d/þÂI:/G_!êM#~æÀ{þØ>2d/!r/x/~¸ÂúH>w+ÂòH!Íà5>hÍ¡6É¯2e/2f/2g/!n/>2K/~å·Â4Iþå!K/5á#Â IÃjIá:/¾ÂKIë!úÿwëþÂ†IÃjIå~Í®Iáåëá·ÂcIwÃ'Iõ~ñÃ_I:S/Oó:„-G:‚-¸ûÂŠIv:S/¹ÂIÃnI!e/4:e/·È!Íà5:JþÊžIÉ:æ!54å!ÖÈ#ÉûO2­IþÂ¹Iÿx‡GÅ!ˆ/6#ÂÂI!n		ÍúF_#ÍúFWë""/‰/ÁÍúFOþÿÊRJæÊüIþÂöI Â;JþÂüI#yæÂ;J#ÍúF·ÈþŽÚJÏþÒ-JåÕ!êM_ÍúFæ{ÑáÂ-Jx·Ê:Jåo:/½áÈ:ˆ/<2ˆ/þÒRJÍúF·#ÊßIÃ;J!wÐ|µÈEÍù5|…7?ÒaJo&ÿ~·É
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^`egjmo#awuu‚~Œ`\_adew‚J#0000000 @€€€€ˆˆˆ€€€€€ˆ€ˆ€€ˆˆ€		EmsgÃ	 ‹ :É-æ Ì!>u#¼Â :9þóÂ. Í	!‡ å*š-"œ-ë"š-:É-ö@î@2É-‹ ë~þÿÊ~ ºÂW #~»Êb +##~·ÂX #ÃF #Ã? No message for error !f ÍÃÑóÃ‡ DIO says: Bad parameters!DIO says: Hard error! Preamble bad!DIO says: Checksum error!DIO says: Verify error!DIO says: Write protected!DIO says: No disk in drive, or door open!No controller for that device.DIO says: Data transfer error!DIO says: Seek error!System PROMS must be version 74 or later!I can't do that to the System drive!I can't, too much data for object disk.I can't run that fileNothing to run!DONT what?What?I don't know what to do with that fileI don't have enough memory to do that!I can only pack entire disks.I can't find that fileI can't access that device!Preamble error - disk directory unreadable!Checksum error - disk directory unreadable!I can't read directory-no disk in drive, or door open!No controllerSeek Error!ÿDisk directory destroyed!Gfid says: Bad disk identifierGfid says: Name too longGfid says: Illegal extensionGfid says: Name null or weird!Gfid says: The directory is fullI can't write: the disk is fullI can't rename across directories: use copyNo new extension givenI can't do that to a system file!	"<?>" is not allowed hereI can't copy directoriesThat file already existsThat file does not existOutput file not specifiedOutput file already existsInput file not specifiedI can't edit that file!Input file does not existI can't have two OUTPUT files open on the same drive!System 88 Authorization: Who are you? I don't know youWhat is your password? No user exists with that nameThat user is already authorized; use D or CIncorrect password: command ignored	Printer has not been defined	That printer has already been defined	Please specify a printer name!	I can't change that!ÿÿTran!R!w!Q!>w!P!w!O!æw+æðÂ# w+Â !P!~!H!þ?Ú!þAÚ_ Ö@þÒ!þÊt þÊ‡ þÊš þÊ­ þÊÅ þ?Âk ~#w+>wQ"Í0!ÃÒ ~þÒ€ Í	!Ã Í!Í0!#~þÊ“ Í!Í0!g"Í0!#~þÊ¬ Í!Í0!_"Í0!#~þÊÄ þÒ¾ Í	!ÃË Í!Í0!#~þÊÑ Í!Í0!#V"Í0!~Æ0Í<#~Æ0Í<Z"Í0!!Q!~O!R!~¹Ú!‘þÊ!O>-Í<Â!É#~Æ
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Ê!Ã!S!ÖOÈÊ$!Ã(!å!Q!~OÍ<þ ÊD!Ã6!ywáÉTwenty  Thirty  Forty   Fifty   Sixty   Seventy Eighty  Ninety  One       Two       Three     Four      Five      Six       Seven     Eight     Nine      Ten       Eleven    Twelve    Thirteen  Fourteen  Fifteen   Sixteen   Seventeen Eighteen  Nineteen  Zero and /100 Hundred Thousand "Tran.OV"This is an overlay which can be called from a BASIC program.It is used to take a number and print it out in words.  Thisoverlay was originally designed for programs which printout checks, but it might have other applications.To use Tran.OV, it must first be copied onto your System Disc.(If you copy it close to the front of the disc it saves alittle bit of time.)  To call the overlay from a BASIC program,you must first have defined the number you want to TRANslateas some variable.  (We'll call it N1 for this demonstration.)You should also have positioned your printer, using PRINT andTAB statements, to the place where you want the number printed.The format of the CALL is as follows:	Z=CALL("Tran",X,0,MEM(N1),0)X is an optional parameter, used to tell Tran.OV how much spacethere is for the number to be printed.  If the words use lessthan that amount, Tran.OV will fill the remaining space withdashes (----).  Again, this is useful when writing computer-generated checks.  If you don't want any dashes no matter what,just specify "0" instead of a number.  (X can be a variable, oran integer number.) Example:  Supposed you had defined N1=123.45 and had a line45 spaces long to print it in.  You would call Tran.OV likethis:	Z=CALL("Tran",45,0,MEM(N1),0)and your output would look like this:  One Hundred Twenty Three and 45/100 ---------  |        <---- 45 spaces long ---->         |If N1 is less than 1 cent, or greater than $99,999.99, then theoverlay does nothing.  In any case, Tran.OV returns to theBASIC program to continue execution with the next instruction. 				Jonthan Wolfert				JAM Creative Productions, Inc.				4631 Insurance Lane				Dallas, Texas  75205				March 1, 1981March 1, 1981Mr. Bob BybeePolyLetter1437 Sugarwood LaneNorcross, GA  30093Dear Bob,Thanks for your letter!  I'm glad that my programs and ideasinterested you.  I'll try to keep 'em coming.This disc contains a couple of the things we were talkingabout:"Tran.OV"   -   This is the overlay used for printing  		numbers out as words.  There is a separate		text file on this disc called TRAN-DOC, which		contains all the documentation on how to use		this utility.  Feel free to use this on a		Disc-of-the-Month if you like.Adventure  -	When you finish reading these messages, put		this disc into your System Drive and push the		Load button.  As if by magic, "Adventure" will		appear, ready to play!  A lot of it works, but		experienced Adventure players will soon discover		the parts which don't.  I suggest that your		first moves be as follows:			OPEN MAILBOX			READ LETTER			READ LEAFLET		Doing this will give you some background info.		From what I can tell, this version was written		by Bob Martin at Poly, but never completed.		(Sigh.)  There are some differences from the		Fortran versions I have seen (presumably they		are intentional) so it may be difficult to		finish writing this program based on others.		Play with it a while and tell me what you		think.To answer the question posed in your letter, yes I definitelythink that PolyPeople would love to build up a library ofgames!  Even people who own alleged "business computers" needto have some fun once in a while.  (Besides, it also tendsto make the computer less scary, and more "human" to the restof the staff.)  I am putting the finishing touches on apretty neat Blackjack program, which I'll demonstrate foryou when it's done.Keep this disc as long as you need to; no rush in returningit.  If you get a chance, I'd like to get a copy of ROOM.GO,which was offered on a disc-of-the-month a few issues ago,and anything else new and fun!Thanks again for your letter.  Keep in touch.				Jonathan Wolfert				(I haven't taught it to				 generate my signature yet!)				JAM Creative Productions, Inc.				4631 Insurance Lane				Dallas, TX  75205				(214) 526-7080P.S.    Glad you think our line of work is interesting.  JAM	produces ID jingle packages for TV and radio stations	around the world, including Atlanta.  (Atlanta was	part of the world last time I checked.)  You can 	currently hear our stuff on Z-93 (FM) among others.					Jon---End of Message---